Mini Development Projects 2024

Spider Inverse Kinematics this is an experiment i made in unity using FABRIK inverse kinematics. Someday I’d like to improve on this system and use it somewhere in an game. https://github.com/Ethan-Mulwee/Inverse-Kinematics-Experiments/tree/main Raymarching I was learning how to make a basic application that could draw things with OpenGL using GLFW and C++. To have some fun with it I work some raymarching shaders for it. The Mandelbulb Infinite Spheres Falling Sand (Raylib) This was one of my first C++ projects, raylib was great for learning as it’s such a simple and easy to use library that makes coding very fun. ...

December 16, 2024 · Ethan Mulwee

Bread Physics (WIP)

Bread physics is a little unfinished physics engine experiment I made based on cyclone engine from the book Game Physics Engine Development inspired in part by Seth bling. I made this project while I was still very much learning C++ and how to handle graphics. I’d like to finish it sometime but I’d likely largely rewrite it before doing so. https://github.com/Ethan-Mulwee/Bread-Physics for more details about experiments leading up to bread physics see Physics-Experiments

April 5, 2026 · Ethan Mulwee