<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>Programming on Ethan&#39;s Archives</title>
    <link>https://ethanmulwee.com/tags/programming/</link>
    <description>Recent content in Programming on Ethan&#39;s Archives</description>
    <image>
      <title>Ethan&#39;s Archives</title>
      <url>https://ethanmulwee.com/images/Overlook-Banner.png</url>
      <link>https://ethanmulwee.com/images/Overlook-Banner.png</link>
    </image>
    <generator>Hugo -- 0.159.1</generator>
    <language>en-us</language>
    <lastBuildDate>Sun, 05 Apr 2026 10:00:00 -0400</lastBuildDate>
    <atom:link href="https://ethanmulwee.com/tags/programming/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Mini Development Projects 2024</title>
      <link>https://ethanmulwee.com/portfolio/mini-development-projects-2024/</link>
      <pubDate>Mon, 16 Dec 2024 10:00:00 -0400</pubDate>
      <guid>https://ethanmulwee.com/portfolio/mini-development-projects-2024/</guid>
      <description>&lt;h1 id=&#34;spider-inverse-kinematics&#34;&gt;Spider Inverse Kinematics&lt;/h1&gt;
&lt;p&gt;this is an experiment i made in unity using FABRIK inverse kinematics. Someday I&amp;rsquo;d like to improve on this system and use it somewhere in an game. &lt;a href=&#34;https://github.com/Ethan-Mulwee/Inverse-Kinematics-Experiments/tree/main&#34;&gt;https://github.com/Ethan-Mulwee/Inverse-Kinematics-Experiments/tree/main&lt;/a&gt;&lt;/p&gt;
&lt;video width=100% autoplay loop muted playsinline controls&gt;
  &lt;source src=&#34;https://ethanmulwee.com/images/Mini-Development-2024/spider-ik.webm&#34; type=&#34;video/webm&#34;&gt;
  &lt;source src=&#34;https://ethanmulwee.com/images/Mini-Development-2024/spider-ik.mp4&#34; type=&#34;video/mp4&#34;&gt;
&lt;/video&gt;
&lt;h1 id=&#34;raymarching&#34;&gt;Raymarching&lt;/h1&gt;
&lt;p&gt;I was learning how to make a basic application that could draw things with OpenGL using GLFW and C++. To have some fun with it I work some raymarching shaders for it.&lt;/p&gt;
&lt;h3 id=&#34;the-mandelbulb&#34;&gt;The Mandelbulb&lt;/h3&gt;
&lt;video width=100% autoplay loop muted playsinline controls&gt;
  &lt;source src=&#34;https://ethanmulwee.com/images/Mini-Development-2024/fractal.webm&#34; type=&#34;video/webm&#34;&gt;
  &lt;source src=&#34;https://ethanmulwee.com/images/Mini-Development-2024/fractal.mp4&#34; type=&#34;video/mp4&#34;&gt;
&lt;/video&gt;
&lt;h3 id=&#34;infinite-spheres&#34;&gt;Infinite Spheres&lt;/h3&gt;
&lt;video width=100% autoplay loop muted playsinline controls&gt;
  &lt;source src=&#34;https://ethanmulwee.com/images/Mini-Development-2024/spheres.webm&#34; type=&#34;video/webm&#34;&gt;
  &lt;source src=&#34;https://ethanmulwee.com/images/Mini-Development-2024/spheres.mp4&#34; type=&#34;video/mp4&#34;&gt;
&lt;/video&gt;
&lt;h1 id=&#34;falling-sand-raylib&#34;&gt;Falling Sand (Raylib)&lt;/h1&gt;
&lt;p&gt;This was one of my first C++ projects, &lt;a href=&#34;https://www.raylib.com/&#34;&gt;raylib&lt;/a&gt; was great for learning as it&amp;rsquo;s such a simple and easy to use library that makes coding very fun.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Bread Physics (WIP)</title>
      <link>https://ethanmulwee.com/portfolio/bread-physics/</link>
      <pubDate>Sun, 05 Apr 2026 10:00:00 -0400</pubDate>
      <guid>https://ethanmulwee.com/portfolio/bread-physics/</guid>
      <description>&lt;p&gt;Bread physics is a little unfinished physics engine experiment I made based on cyclone engine from the book Game Physics Engine Development inspired in part by Seth bling. I made this project while I was still very much learning C++ and how to handle graphics. I&amp;rsquo;d like to finish it sometime but I&amp;rsquo;d likely largely rewrite it before doing so. &lt;a href=&#34;https://github.com/Ethan-Mulwee/Bread-Physics&#34;&gt;https://github.com/Ethan-Mulwee/Bread-Physics&lt;/a&gt;
&lt;video width=100% autoplay loop muted playsinline controls&gt;
&lt;source src=&#34;https://ethanmulwee.com/images/Bread-Physics/Demo.webm&#34; type=&#34;video/webm&#34;&gt;
&lt;source src=&#34;https://ethanmulwee.com/images/Bread-Physics/Demo.mp4&#34; type=&#34;video/mp4&#34;&gt;
&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;for more details about experiments leading up to bread physics see &lt;a href=&#34;https://ethanmulwee.com/portfolio/physics-experiments/&#34;&gt;Physics-Experiments&lt;/a&gt;&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
