Procedural Tank Tracks (WIP)

My friend was looking to make a game involving tanks and destructible terrain so as part of that project I devised a system for procedurally simulating the motion fo tank tracks. I did this by using a piecewise parametric function, effectively a spline. The spline is composed of lines, arcs, and bézier curves. Beyond the parametric function for determining the position of links in the track. the controller it self uses a pretty standard system of raycast springs to create suspension. I plan on improving the accuracy of the overall controller in the future. ...

November 18, 2025 · Ethan Mulwee

Procedural Pies

Just a fun little project calling back to Nodevember 2020 when I made a pumpkin pie vector displacement shader. You can get the project file for free on Gumroad https://vortexthebreadman.gumroad.com/l/gqgcs Reference Pies I baked some actual pies as well.

April 21, 2024 · Ethan Mulwee