Procedual Tank Tracks (WIP)
My friend was looking to make a game involving tanks and destructible terrain so as part of that project I devised a system for procedually simulating the motion fo tank tracks. i did this by using a piecewise parametric function, effectively a spline. The spline is composed of lines, arcs, and bézier curves. Beyond the parametric function for determining the position of links in the track. the controller it self uses a pretty standard system of raycast springs to create suspension. Iplan on improving the accuracy of the overall controller in the future. ...