Six Sided Sustainability

Six Sided Sustainabilty was a group project made by me and a couple other students for the annual Games for Change Student Challenge in 2024. It was our first Unity game project and for me my first experience with programming. I served as the modeler and tech artist for the project creating the island assets models and procedural generation system. The game placed as a regional finalist. Technical Details I prototyped the island generation system using blender’s geometry nodes and translated the system into Unity’s C#. I made use of Perlin noise to shape the island and to create a smoothed shoreline texture and water gradient in shader. Later in the project I added a compute shader with hexagon SDFs to compute a more accurate shoreline texture. However this had to be cut for the webGL build as webGL doesn’t support compute shaders (I’ve yet to see if this is fixed with webGPU). ...

August 18, 2023 · Ethan Mulwee

Conquest of Fornia

Conqest of Fornia is a board game made by a team of me and other students in high school. It’s a resource management stargety game where the goals is to acquire as much land as possible to win the game. It was a lot of fun to make and I learned a lot while making it. During playtesting a lot of players had a difficult time understanding the game due to the ruleset not being simple enough. I think this hurt the game mechanically as well as the game did not have a very great or interesting core idea but rather split itself between multiple ideas like the market and the island; which failed to create a mechanical greater than the sum of it’s parts. ...

August 18, 2023 · Ethan Mulwee