Ti-84 Calculator

A little model of my TI-84 calculator done as a short personal modeling project. The final model is about 15k tris with 1, 4k texture set. Modeled, unwrapped, and rendered in Blender, textured in Substance Painter. I put as much care as possible into capturing every little detail but that doesn’t mean I didn’t miss some. There is one pretty obvious thing I didn’t catch until after most of my renderings here see if you can spot it. ...

July 26, 2025 · Ethan Mulwee

18th Century John Cuff Microscope

This model was originally intended for a modeling competition which, I did submit it to and won with. However there was much more I wanted to do with the design so I have continued to work on it and research creator, history, and use of the microscope to try to make it as detailed and as accurate as possible. The Cuff-type Microscope was an innovation on early microscope design making microscopy much easier and more accessible. ...

July 26, 2025 · Ethan Mulwee

Firetower Environment

The style of this work is largely inspired by Jan Krocak and Mikael Gustafsson. Along with the dioramas of the youtube channel Boylei Hobby Time. The environment was based off a roblox showcase game called Above The Forest which was taken down a while ago but seems to have been archived. During the creation of this project I also played Firewatch. I have a love for warm cool contrast and cozy environemnts as you can see in the rest of my portfolio. ...

October 11, 2023 · Ethan Mulwee

Frigid Voyage

I created this animation as a submission to a Minecraft Animation Community Collab hosted by Chicoh in the style of the Pwnisher Challenge. The base animation of the player and boat was provided. When I was making this I had just read an article by Bram Stout Productions about their work on A Warden’s Song. In the video the smoke particle textures from in-game were used to create fog. I decided to do the same in this scene. The movement of the scraf and lantern where physically simulated using bones constrainted to cloth physics. ...

May 19, 2023 · Ethan Mulwee

Mini Development Projects 2024

Spider Inverse Kinematics this is an experiment i made in unity using FABRIK inverse kinematics. Someday I’d like to improve on this system and use it somewhere in an game. https://github.com/Ethan-Mulwee/Inverse-Kinematics-Experiments/tree/main Raymarching I was learning how to make a basic application that could draw things with OpenGL using GLFW and C++. To have some fun with it I work some raymarching shaders for it. The Mandelbulb Infinite Spheres Falling Sand (Raylib) This was one of my first C++ projects, raylib was great for learning as it’s such a simple and easy to use library that makes coding very fun. ...

December 16, 2024 · Ethan Mulwee

CCGJ Trophies

Camel City Game Jam is an annual game jam for high school students. I created these three trophy models from the event with the help of concept art and ideas provided by other students. I then helped with the printing and assembly of the trophy models. https://camelcitygamejam.com/

April 24, 2024 · Ethan Mulwee

Procedual Pies

Just a fun little project calling back to Nodevember 2020 when I made a pumpkin pie vector displacement shader. You can get the project file for free on gumroad https://vortexthebreadman.gumroad.com/l/gqgcs Reference Pies I baked some actual pies as well.

April 21, 2024 · Ethan Mulwee

Ambush - Minecraft Wallpaper

diffuse pass edge pass curvature pass alternative more monochromatic blue lantern version

September 30, 2023 · Ethan Mulwee

Smith & Wesson Model 10

13k triangles, 2 4k texture sets. Modeled and unwrapped with Blender Textured with Substance Painter This project was my first time using substance painter. There are a few mistakes still present in the model and I’m not completely happy with the texturing but I’m overall satisfied with the result.

August 18, 2023 · Ethan Mulwee

Legends of Dimensions

A keyart created for a Minecraft marketplace team Panascais. Created almost entirely within blender through use of shaders, render layers, and compositing. Iterations

August 15, 2022 · Ethan Mulwee