Spider Inverse Kinematics

this is an experiment i made in unity using FABRIK inverse kinematics. Someday I’d like to improve on this system and use it somewhere in an game. https://github.com/Ethan-Mulwee/Inverse-Kinematics-Experiments/tree/main

Raymarching

I was learning how to make a basic application that could draw things with OpenGL using GLFW and C++. To have some fun with it I work some raymarching shaders for it.

The Mandelbulb

Infinite Spheres

Falling Sand (Raylib)

This was one of my first C++ projects, raylib was great for learning as it’s such a simple and easy to use library that makes coding very fun.

Runic

Runic is an experimental game I made in Unity partly inspried by the style of the game Tunic but infused with physics based elements. I may continue working on it in the future.

hHre you can see the basic prototype character rig and animations I made for the game. As you can see in the game demo the animations are supplemented with procedual effects as well. This includes cloth physics applied to the cloak and some amount of rotation of the wizard hat depending on player velocity.

Tetris

I made a tetris clone in raylib. I’ve compiled with emscripten to WASM so you can play it yourself. That is if you’re on PC I haven’t built in any mobile controls (Controls are arrows keys, space for drop, and s to swap). It’s in noway an accurate clone just a toy project.


incase you can’t play here’s a video as well