I created this animation as a submission to a Minecraft Animation Community Collab hosted by Chicoh in the style of the Pwnisher Challenge. The base animation of the player and boat was provided. When I was making this I had just read an article by Bram Stout Productions about their work on A Warden’s Song. In the video the smoke particle textures from in-game were used to create fog. I decided to do the same in this scene. The movement of the scraf and lantern where physically simulated using bones constrainted to cloth physics.
compositing passes